In the initial post, I mentioned the need to store a transformation in some sort of {label - transformation} fashion.

Below, I've compiled an extensive list of the basic turns, including a mapping to their written form for later use.

```
type MoveSets =
static member All =
[ { Label = "F"; Transformation = F };
{ Label = "F'"; Transformation = F' };
{ Label = "F2"; Transformation = F2 };
{ Label = "U"; Transformation = U };
{ Label = "U'"; Transformation = U' };
{ Label = "U2"; Transformation = U2 };
{ Label = "R"; Transformation = R };
{ Label = "R'"; Transformation = R' };
{ Label = "R2"; Transformation = R2 };
{ Label = "L"; Transformation = L };
{ Label = "L'"; Transformation = L' };
{ Label = "L2"; Transformation = L2 };
{ Label = "D"; Transformation = D };
{ Label = "D'"; Transformation = D' };
{ Label = "D2"; Transformation = D2 };
{ Label = "B"; Transformation = B };
{ Label = "B'"; Transformation = B' };
{ Label = "B2"; Transformation = B2 }; ]
```

Relevant Tests:

```
[<Fact>]
let ``Moveset 'all' should have 18 available turns.`` () =
Movesets.MoveSets.All |> List.length |> should equal 18
```